Wublin Island does not have the same island grid format as Natural Islands (i.e. Plant Island, Cold Island, Air Island, Water Island, and Earth Island) or Shugabush Island or Ethereal Island. It has a completely different format to these seven islands. In addition, the only Monsters that can be placed are the Wublins and the Wubbox. Wublins can be either 3x3 or 2x2, and Wubbox is 4x4.
Taking income generation, Polarity, and Diamond Farming into consideration, island design can be difficult to master when trying to make a great Wublin Island. A Wublin Island that has great income is not necessarily the best-looking Wublin Island, so you may choose to make trade-offs between income and aesthetics.
Contents
- 1 Maximizing Income
- 1.1 Optimizing Diamond Production
- 1.2 Optimality of 113-Wublin layout
- 1.3 Polarity
- 2 Max Rarity
- 3 Full Song
- 4 Full Wublins
- 4.1 Polarity-conscious with symmetry
- 5 Grid
- 6 Other layouts
Maximizing Income[]
Although Diamond generation and Polarity add some complexity (details below), to a first approximation one can maximize currency generation by maximizing the total number of Wublins. This is done by densely packing 2x2 Wublins in the grid, with 3x3 Wublins placed only when the space can't be rearranged for more 2x2's.
With the layout displayed here, a total of 113 Wublins—97 on the ground level, and a further 16 on the platforms—can be placed in the highlighted squares. The blue squares represent 3x3 Wublins, and the rest are 2x2.
Optimizing Diamond Production[]
Wublins, along with Celestials, are the only monsters that produce Diamonds. Since Diamonds are the most valuable currency they produce, optimizing layout for Diamond Farming is a good strategy. All Wublins generate roughly similar amount of Coins, Shards, and Treats, but the percentage chance of generating diamonds varies a great deal across Wublins. The odds depend on the size of the Wublin and how difficult it is to fill.
More details of Wublin currency generation can be found in Wublins: Earnings, including a table of estimated diamond generation probabilities by Wublin type. These estimates should be treated as ballpark figures, as they require many more data points before they can be counted on for accuracy.
Based on the data collected so far, Tympa has the best diamond generation rates among 2x2 monsters, at around 7.5% chance per collection, with Pixolotl a close second at around 7%. Dwumrohl, at 8.8%, is the best 3x3 diamond generator. Filling the 113-Wublin layout with Tympas and Dwumrohls gives an expected Diamond production rate of about 240 per week. Using Poewk instead of Dwumrohl only slightly reduces expected diamonds per week, and gives better results if the player will collect more often than twice a day (see Polarity).
Layout | Coins / week | Treats / week | Shards / week | Diamonds / week |
---|---|---|---|---|
Tympa-Dwumrohl-113 | 28.5M | 5.27M | 105K | 240 |
Tympa-Poewk-113 | 28.6M | 5.27M | 105K | 237 |
Pixolotl-Dwumrohl-113 | 28.7M | 5.29M | 106K | 227 |
Zynth-Dwumrohl-113 | 29.8M | 5.49M | 110K | 115 |
Optimality of 113-Wublin layout[]
Since Dwumrohl and Wubbox have higher diamond production chances (around 8.8% and 11.25%) than Tympa, it's reasonable to ask whether including more of these monsters in the layout would generate more diamonds. However, because they occupy 9 and 16 grid squares, respectively, it turns out they are less effective diamond generators per grid square than the high-diamond-production 2x2 Wublins. The following table shows this, with the assumption of collection twice a day:
Size class | Diamond% chance | Diamonds per collection | Diamonds per week | Diamonds per week per grid square |
---|---|---|---|---|
2x2 | 3.45% - 7.5% | 2 | 0.97 - 2.1 | 0.24 - 0.53 |
3x3 | 5.5% - 8.8% | 3 | 2.3 - 3.7 | 0.26 - 0.41 |
4x4 | 11.25% | 5 | 7.9 | 0.49 |
We can see that in terms of diamonds produced per grid square, the top 2x2 Wublin, Tympa, at about 0.53 diamonds per grid square per week, generates more diamonds per grid square than the highest-producing 3x3 Wublin, Dwumrohl, at about 0.41. As a result, for collection twice a day, sticking with a high-diamond-producing 2x2 Wublin such as Tympa in the 113-Wublin layout will produce more diamonds than modifying the layout to add more Dwumrohls or Wubbox.
Polarity[]
The Polarity mechanic can cause a Wublin to produce its Currency more quickly or slowly, by up to 25%, depending which other Wublins are nearby. A fully positively charged Wublin will be ready for collection after 4.8 to 9.6 hours, instead of 6 to 12 hours.
For the purposes of Currency farming, positive Polarity only matters if the player intends to collect from the Wublins more often than twice a day. After 12 hours, a positive Polarity Wublin and a neutral one are both guaranteed to have their currency available, so positive Polarity can not improve the amount of currency collected. If the player collects Currency more than twice a day, positive Polarity can allow collecting from Wublins more frequently, giving as much as a 25% boost over neutrally-charged Wublins. In this case, adjusting the Wublin selection and layout for polarity can increase Diamond generation.
We do not have an established optimal layout that maximizes Diamond generation while taking Polarity into account. A player with a frequent collection schedule might begin by adopting the 113-Wublin layout, using Tympa and its positive pole, Poewk. This makes 19 of the Tympas positively charged. This is the best recommendation available at present, although it still leaves 94 of the 113 Wublins with neutral Polarity.
Another layout that has been proposed is the right-hand layout in this image, which gives positive polarity to 83 out of 85 Tympas:
With 58 empty spaces and only 96 Wublins overall, this layout requires very frequent collection to compete with a 113-Wublin layout. If the player collects frequently enough to get a full 25% polarity boost, then the Tympa-Poewk-96 layout can beat the Tympa-Poewk-113 layout by a small (~1%) amount. However, on an every-6-hours collection schedule, output is around 4.8% lower than the Poewk-113 layout, and it's 13% lower if the player ever reduces their collection schedule to twice a day.
Collection every... | |||
---|---|---|---|
Layout | 12 hours | 6 hours | 1 second |
Tympa-Dwumrohl-113 | 240 | 240 | 319 |
Tympa-Poewk-113 | 237 | 243 | 329 |
Tympa-Poewk-96 | 206 | 231 | 332 |
In short—more work needs to be done to find an optimal grid layout for maximizing diamond production accounting for polarity, but the Tympa-Poewk-113 layout is a reasonable starting point, giving some polarity boost while staying competitive with the max layout for less-frequent collections.
Max Rarity[]
Rare 2x2 Wublins earn 50% more diamonds than their Common counterparts, and Rare 3x3 Wublins earn 33% more. For other currency types, Rare Wublins earn 25% more. Whenever a player has the opportunity to do so, evolving a Wublin to its rare form will increase currency production. At most 3 Wublins of every type may be converted to their Rare forms.
A more advanced type of income-maximizing layout would be one with 3 copies of each available Rare. This would not be an income-maximizing strategy for a player who would buy out the Rares with diamonds, since it would take many years for the higher income of a Rare to pay off the cost of filling the whole inventory using diamonds. As a result, this strategy is best for players with the patience and dedication to zap Rare eggs to three copies of each Rare Wublin during promotional events that make them available.
A max-Rares layout should best have at least one copy of every Wublin that does not yet have a Rare form, so that when a new Rare becomes available, the player can begin filling it as soon as the "State of Shock" event making its rares available begins. Accordingly, a max Rares layout should account for at least 15 3x3 spots—one for each of the nine 3x3 Wublins, and two additional copies of the three Rare 3x3 Wublins that are currently available. If the player wishes to maximize short-term income, they may fill the rest of the grid with Common Tympas until more Rares are released, since additional copies of the Wublin can easily be created with failures from breeding the rares.
If the player does not wish to go through the effort of filling many Tympas, only to sell them when additional Rares come out, an easier approach is to fill the grid with 3 copies of each Wublin, for a total of 27 3x3 spots. When Rare Wublins are made available, the player can convert the existing Common Wublins to Rares.
Example layouts and their currency generation analyses will be added shortly.
Full Song[]
To produce Wublin Island's full song, and still generate a maximum income as well, a layout must be chosen where each of the required Wublins plus the Wubbox is present on the island, with the remaining space filled in with as many Wublins as possible.
An example layout and its currency generation analysis will be added shortly.
Full Wublins[]
Another layout type includes two copies of each Wublin, so that the player may display the full set of Wublins on their island, both Common and Rare variants.
Polarity-conscious with symmetry[]
These layouts give consideration to polarity and symmetry. The images specify to use Zynths for the unconstrained 2x2 spots, but Tympas will give more income.
A polarity-conscious layout with 2 of each non-seasonal Wublin. | |
Similar layout that includes spots for Rare Wubbox. | |
Similar layout that also includes spots for Monculus. | |
Similar layout that also includes spots for Monculus, and Rare Wubbox. |
Currency generation analysis for these layouts will be added shortly.
Grid[]
Wublin Island's Grid is different from that of the Natural Islands. It has 460 Grid squares, two of which can't be used for placing Wublins. Theoretically this would mean that you could place 121 2x2 Wublins - but in practice, the actual positioning of these squares means you are limited in the layouts you can choose.
You can use these images to plan your own Wublin Island layout.
Empty layout with overlayed grid
Blank grid
Annotated grid
Other layouts[]
These are a few other layouts based on maximum number of 3x3 Wublins, maximum number of Wubboxes, etc